![]() ![]() ![]() Next up is Mike Tyson's Punch-Out!!, a game that we just recently covered in out regular Box Art Brawl feature. The sophomore entry to the Castlevania franchise, Simon's Quest is often left in the shadow of both its predecessor and immediate sequel, but Williams is a big fan of the game's “town, the day/night, the insane secrets”, and "the monster mythology." The second is Castlevania II: Simon's Quest. Williams states that “being from the Midwest and playing in the woods as a kid made this game feel so familiar and fantastical all at the same time.” While not exactly a game that ranks highly in Nintendo's Zelda franchise these days, the impact of its introduction on the NES cannot be overstated. The first game listed is, of couse, The Legend of Zelda. As expected, a few of his choices might seem pretty obvious to many of our readers here, but there are a couple that might come as a bit of a surprise. Speaking with IGN (thanks, GoNintendo), Williams listed off five classic NES titles that informed how he approaches various aspects of game design, including combat, statistics, and day/night cycles. ![]() Santa Monica Studios' God of War: Ragnarok recently launched to critical acclaim (including a glowing review from our good pals over at Push Square), and its director Eric Williams has recently shared some of the games that inspired him and influenced his career. ![]()
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